// Fill out your copyright notice in the Description page of Project Settings.


#include "CustomConfigActor.h"

ACustomConfigActor::ACustomConfigActor()
{
}

void ACustomConfigActor::BeginPlay()
{
	Super::BeginPlay();
	LoadConfig();
}

void ACustomConfigActor::AddMaxLifeAndSave(float val)
{
	MaxLife+=val;
	SaveConfig();
}

